![]() ![]() With Ironworks gone, the metagame began to coalesce around Arclight Phoenix. Therefore, they decided to preemptively nuke Ironworks, the presumptive best deck the metagame then largely reverted to its 2018 state. There was also the problem of Ironworks being really boring to watch. The deck had started showing up in quantity at events despite a relative drought, and was beating hate despite its weaknesses being known. Krark-Clan Ironworks had tremendous success in the hands of Matt Nass early in 2018, and Wizards was concerned about its non-interactivity and resilience eventually taking over Modern. From the ScrapheapĢ019 kicked off with the metagame being disrupted by an unexpected banning. The future is impossible to predict, but can be guessed at given current trends today, we'll search for those that appear to persist despite the metagame's churn. Another part consists of identifying trends that may influence the 2020 metagame. Part of the process involves charting the ups and downs of a wild year in Modern. ![]() Just like last year, today I'll be looking back on 2019's metagame. Having spent the year tracking those twists and turns, it's now time to recap and learn from them. Applied to Magic, such proverbs encourage every player to duly note how the metagame evolves and develops over a competitive year. In Modern, those who do not observe the metagame are doomed to be passed by. The saying goes that those who fail to learn from history are doomed to repeat it. ![]()
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