Casus belli can come through events or religious differences, but the player can also use diplomacy to create one. Also, a casus belli makes the war seem less threatening, reducing the impact on reputation. Aggressive actions still negatively impact the country's reputation, but less than taking territory by force. Through diplomacy, it is possible to vassalize or annex other countries. Besides brute force there are other methods to nation-building. If a player tries to conquer territory quickly, their international reputation will tarnish, and AI nations become more likely to form alliances against the player. AI nations work to maintain the balance of power. įoreign policy and interaction with computer-controlled nations is another sizable facet in For the Glory. Low stability means land and naval forces stand a greater chance of losing battles, the frequency of internal rebellions rises, diplomatic actions are less successful, and the founding and expansion of colonies are more likely to fail. Instability is usually the result of in-game actions, such as declaring war on a neighboring country without a casus belli, and it can also be influenced by events. The player can invest funds in their country's stability as well, and stability affects just about every aspect of a nation's performance. Money is used for purposes including funding the military, trade, and research. Balancing the nation's budget and keeping a lid on inflation are other primary objectives. Every ten in-game years, and through events, the player can use sliders to determine domestic policies, which impact the game. Ī major aspect of For the Glory is managing domestic policies. Instead, as with other grand strategy titles, the player manages their chosen nation juggling the nation's economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. Unlike most real-time strategy games, the focus is not on military management. The player is able to pause the game, speed up, or slow down time as desired. Gameplay Ī preview image of For the Glory showing the map, interfaces, menus, units and Western Europe.įor the Glory is played in real time, which flows continuously during gameplay, rather than taking place in turns. However, some reviews described multiplayer stability issues, laborious management, and irritating sound effects. The game's reviews praised its immersive experience in the history of the period, its improved graphics, and its enhanced interfaces (when compared to its Europa Universalis II start point). It features over 10,000 historically accurate events and rulers. In For the Glory, the player chooses from over 190 nations spanning the 1000 province globe to guide a single nation from 1399 to 1819, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. It was announced on Septem and was released November 10/11, 2009. It was developed by Crystal Empire Games, a studio composed of members of the Europa Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive. The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.For the Glory is a grand strategy wargame that is based on Europa Universalis II and Paradox's Europa Engine. The goal of the game is to build the most successful empire, and points are scored for Provinces owned, Explored Territories, Diplomatic Relations, victories in Wars, and Secret Missions that have been accomplished. This is a game for 1–6 players (depending on the various scenarios included). By recruiting skilled advisors and carefully investing Monarch Power in great ideas, province development, and long-term strategies, you may well be able to outshine your historical counterparts. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. Through the strategic use of cards and careful management of resources, you will be able to expand your realm on the map board, while at the same time developing the internal machinery of the state on your player board. Each of the playable nations has its own very unique opportunities and challenges.Įuropa Universalis: The Price of Power is a grand strategy board game that will give players a full 4X game experience in a historical setting. Lift your nation out of the slumber of the Dark Ages and create a glorious empire, through clever diplomacy, brave exploration, and ruthless conquest. Govern one of Europe’s great nations through the Ages of Discovery, Reformation, Absolutism, and Revolutions – spanning more than 350 years of history.
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